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Trophies

Impress the judge with speed and wit

Mechanics:

Action Choice, Collection, Head-to-Head, Memory, Race, Real-time, Simultaneous Action, Trivia, Wordplay,

Dynamics:

Adaptability, Application, Attention, Creativity, Critical Thinking, Decision Making, Positivity, Responsiveness,

HOW TO PLAY

Play Personalities

Joker, Competitor, Director, Collector,

As a Physical Game

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As a Digital Game

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As an Opener

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As a Core Activity

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As a Closer

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FACILITATION TIPS

Buy / Access

Facade Games: https://facadegames.com/products/trophies

DIY Notes:

Variations

> Customize topics for group 

> Create new awards for players

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? 

Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? 

Q - Do you hear productive strategizing about how to improve process or results?

Why

Position the reflection around seeking strong connection to the purpose and people behind the experience: 


Q - Did you enjoy this game? Do others agree? Why or why not? 

Q - Where might you have changed your strategy or mindset to improve results? 

Q - When did your actions most affect others in the game?

Act

Position the reflection around the need to be in motion and see measurable progress: 


Q - How did your team define success? What indicated you were on the right track? 

Q - What game insights can you apply to better handle future times of crisis or uncertainty? 

Q - Did this game give you any ideas about how to activate team skills and resources in new ways?

Have feedback? Offer your thoughts here:

Learning Preambles

COMING SOON

Connected Playlists

Why  |  Act

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