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Trophies

Impress the judge with speed and wit

Min

2

Max

30

Ideal:

10

Player Interaction:

1 vs. 1

Round:

15

15

Game:

To Play:

To Facilitate:

Easy

Easy

To Customize:

Easy

Mechanics:

Action Choice, Collection, Head-to-Head, Memory, Race, Real-time, Simultaneous Action, Trivia, Wordplay,

Dynamics:

Adaptability, Application, Attention, Creativity, Critical Thinking, Decision Making, Positivity, Responsiveness,

HOW TO PLAY

Play Personalities

Joker, Competitor, Director, Collector,

As a Physical Game

✯✯✯

As a Digital Game

✯✯

As an Opener

✯✯✯

As a Core Activity

✯✯

As a Closer

✯✯

HOW TO FACILITATE

DIY Support

Variations

> Customize topics for group > Create new awards for players

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? Q - Do you hear productive strategizing about how to improve process or results?

Why

Position the reflection around goals and metrics, as well as the skills and roles to succeed: Q - Did you enjoy this game? Do others agree? Why or why not? Q - Where might you have changed your strategy or mindset to improve results? Q - When did your actions affect others in the game?

Act

Position the reflection around the need to be in motion and see measurable progress: Q - How did your team define success? What indicated you were on the right track? Q - What game insights can you apply to better handle future times of crisis or uncertainty? Q - Did this game give you any ideas about how to activate team skills and resources in new ways?

Have feedback? Offer your thoughts here:

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