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Funemployed

An interview game of actual jobs and absurd questions

Mechanics:

Chance, Collection, Drawing, Improvisation, Negotiation, Real-time, Storytelling

Dynamics:

Adaptability, Application, Communication, Confidence, Creativity, Critical Thinking, Decision Making, Innovation, Listening, Organization, Persuasion, Public Speaking, Responsiveness

HOW TO PLAY

Play Personalities

Joker, Explorer, Competitor, Collector, Storyteller

As a Physical Game

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As a Digital Game

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As an Opener

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As a Core Activity

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As a Closer

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FACILITATION SUPPORT

An Expert in Your Pocket

Upgrade to any paid subscription tier of the Play Concierge platform for direct access to practitioners with experience facilitating this game for learning outcomes!

Buy / Access

Amazon: https://www.amazon.com/Mattel-FCM11-Funemployed-Card-Game/dp/B01JF1VQY8

DIY Notes:

Variations

> Custom cards for specific audience

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? 

Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? 

Q - Do you hear productive strategizing about how to improve process or results?

Why

Position the reflection around goals and metrics, as well as the skills and roles to succeed: 

Q - Did you enjoy this game? Do others agree? Why or why not? 

Q - Where might you have changed your strategy or mindset to improve results? 

Q - When did your actions most affect others in the game?

Feel

Position the reflection around sensory and emotional responses to certain options or ideas: 

Q - Were you satisfied with the level of engagement from your team members? 

Q - What made you feel respected and valued during the game? 

Q - When did the game have the most energy? The most tension?

Have feedback? Offer your thoughts here:

Learning Preambles

COMING SOON

Connected Playlists

Why  |  Feel

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