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Dudo

Roll to play; navigate deception to win

Min

2

Max

8

Ideal:

5

Player Interaction:

1 vs. 1

Round:

15

15

Game:

To Play:

To Facilitate:

Easy

Easy

To Customize:

Medium

Mechanics:

Action Choice, Betting, Bluffing, Chance, Deduction, Elimination, Hidden Action, Observation, Turn-based,

Dynamics:

Adaptability, Confidence, Credibility, Curiosity, Decision Making, Emotional Intelligence, Listening, Persuasion, Responsiveness, Risk-taking, Skill-building, Strategy Development,

HOW TO PLAY

Play Personalities

Competitor,

As a Physical Game

✯✯✯

As a Digital Game

✯✯

As an Opener

✯✯✯

As a Core Activity

✯✯

As a Closer

✯✯

HOW TO FACILITATE

DIY Support

Variations

> 1's can be halved when bet alone (round up) > 3 strike knockout; keep all dice

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? Q - Do you hear productive strategizing about how to improve process or results?

Why

Position the reflection around goals and metrics, as well as the skills and roles to succeed: Q - Did you enjoy this game? Do others agree? Why or why not? Q - Where might you have changed your strategy or mindset to improve results? Q - When did your actions affect others in the game?

Feel

Position the reflection around sensory and emotional responses to certain options or ideas: Q - Were you satisfied with the level of engagement from your team members? Q - What made you feel respected and valued during the game? Q - When did the game have the most energy? The most tension?

Have feedback? Offer your thoughts here:

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