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Dudo

Dudo (also known as Liar’s Dice) is a bluffing game where players roll hidden dice and take turns making increasingly bold claims about the total dice value among all players. Call a bluff or up the ante—it’s all about reading faces and risking just enough. A classic test of deception and nerve.

Mechanics:

Action Choice, Betting, Bluffing, Chance, Deduction, Elimination, Hidden Action, Observation, Push Your Luck, Rolling, Take That, Turn-based,

Dynamics:

Adaptability, Confidence, Credibility, Curiosity, Decision Making, Emotional Intelligence, Listening, Persuasion, Responsiveness, Risk-taking, Skill-building, Strategy Development,

HOW TO PLAY

Written Instructions:

Play Personalities

Competitor,

As a Physical Game

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As a Digital Game

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As an Opener

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As a Core Activity

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As a Closer

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FACILITATION SUPPORT

An Expert in Your Pocket

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Buy / Access

Amazon (dice): https://www.amazon.com/Pieces-Colored-Sided-Learning-Classroom/dp/B09VZ6N9GL

DIY Notes:

Variations

> 1's can be halved when bet alone (round up) 

> 3 strike knockout; keep all dice

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? 

Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? 

Q - Do you hear productive strategizing about how to improve process or results?

Why

Position the reflection around purpose and impact of working/playing together: 

Q - Did you enjoy this game? Do others agree? Why or why not? 

Q - Where might you have changed your strategy or mindset to improve results? 

Q - When did your actions most affect others in the game?

Feel

Position the reflection around sensory and emotional responses to certain options or ideas: 

Q - Were you satisfied with the level of engagement from your team members? 

Q - What made you feel respected and valued during the game? 

Q - When did the game have the most energy? The most tension?

Have feedback? Offer your thoughts here:

Learning Preambles

COMING SOON

Connected Playlists

Why  |  Feel

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