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Wing It

Tell stories with an extreme trist

Min

3

Max

10

Ideal:

6

Player Interaction:

1 vs. 1

Round:

30

10

Game:

To Play:

To Facilitate:

Easy

Easy

To Customize:

Easy

Mechanics:

Action Choice, Chance, Collection, Hidden Action, Improvisation, Presentation, Real-time, Resource Management, Role-playing, Turn-based, Voting, Wordplay,

Dynamics:

Adaptability, Application, Communication, Confidence, Creativity, Curiosity, Cultural Intelligence, Feedback, Growth Mindset, Organization, Persuasion, Positivity, Problem Solving, Professionalism, Public Speaking, Resourcefulness, Risk-taking, Skill-building, Time Management,

HOW TO PLAY

Play Personalities

Joker, Explorer, Collector, Creator, Storyteller,

As a Physical Game

✯✯✯

As a Digital Game

✯✯

As an Opener

✯✯✯

As a Core Activity

✯✯

As a Closer

✯✯✯

HOW TO FACILITATE

DIY Support

Variations

> Apples to Apples (similar game) > Create custom resource and scenario cards > Put additional constraints on the storyteller

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? Q - Do you hear productive strategizing about how to improve process or results?

Why

Position the reflection around goals and metrics, as well as the skills and roles to succeed: Q - Did you enjoy this game? Do others agree? Why or why not? Q - Where might you have changed your strategy or mindset to improve results? Q - When did your actions affect others in the game?

Feel

Position the reflection around sensory and emotional responses to certain options or ideas: Q - Were you satisfied with the level of engagement from your team members? Q - What made you feel respected and valued during the game? Q - When did the game have the most energy? The most tension?

Have feedback? Offer your thoughts here:

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