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Werewolf

Think you can survive the night?

Min

8

Max

24

Ideal:

13

Player Interaction:

1 vs. Many

Round:

60

60

Game:

To Play:

To Facilitate:

Easy

Medium

To Customize:

Medium

Mechanics:

Asymmetry, Bluffing, Deduction, Elimination, Hidden Action, Improvisation, Limited Action, Memory, Observation, Presentation, Role-playing, Turn-based, Voting,

Dynamics:

Adaptability, Confidence, Conflict Resolution, Credibility, Critical Thinking, Decision Making, Integrity, Leadership, Listening, Persuasion, Problem Solving, Reliability, Responsiveness, Risk-taking, Strategy Development,

HOW TO PLAY

Play Personalities

Explorer, Competitor, Director, Storyteller,

As a Physical Game

✯✯✯

As a Digital Game

As an Opener

As a Core Activity

✯✯✯

As a Closer

HOW TO FACILITATE

DIY Support

Variations

> One Night Ultimate Werewolf (similar game) > Werewords (similar game)

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? Q - Do you hear productive strategizing about how to improve process or results?

What

Position the reflection around goals and metrics, as well as the skills and roles to succeed: Q - What is one thing about you that would help your team members work with you better? Q - Did this game give you ideas about how to better advocate for yourself? Q - What strengths and talents did you witness, and how could the team better leverage them?

Feel

Position the reflection around sensory and emotional responses to certain options or ideas: Q - Were you satisfied with the level of engagement from your team members? Q - What made you feel respected and valued during the game? Q - When did the game have the most energy? The most tension?

Have feedback? Offer your thoughts here:

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