top of page

Ticket to Ride

Claim railway routes and connect cities

Min

2

Max

5

Ideal:

5

Player Interaction:

1 vs. 1

Round:

45

45

Game:

To Play:

To Facilitate:

Medium

Medium

To Customize:

Hard

Mechanics:

Action Choice, Area Management, Chance, Collection, Construction, Drafting, Hidden Action, Point Salad, Resource Management, Turn-based, Worker Placement,

Dynamics:

Adaptability, Critical Thinking, Decision Making, Goal Setting, Multitasking, Organization, Resourcefulness, Strategy Development,

HOW TO PLAY

Play Personalities

Competitor, Collector,

As a Physical Game

✯✯✯

As a Digital Game

✯✯

As an Opener

As a Core Activity

✯✯✯

As a Closer

HOW TO FACILITATE

DIY Support

Variations

> Various editions and expansions

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? Q - Do you hear productive strategizing about how to improve process or results?

How

Position the reflection around pathways and resources for accomplishing goals and future growth: Q - How did the team organize itself around the rules and objectives? Q - Did conflict or miscommunication affect the game? How might you address that for next time? Q - Would more time, people, or resources have shifted the team's approach? How so?

Think

Position the reflection around rational planning and communication methods: Q - Did this game illuminate any patterns in how you give and receive information? Q - How might it be helpful to know the preferences and tendencies of your colleagues? Q - Could your team benefit from additional or more diverse perspectives?

Have feedback? Offer your thoughts here:

Related Games

COMING SOON

Connected Playlists

COMING SOON

bottom of page