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Ticket to Ride

Claim railway routes and connect cities

Mechanics:

Action Choice, Area Management, Chance, Collection, Construction, Drafting, Hidden Action, Point Salad, Resource Management, Turn-based, Worker Placement,

Dynamics:

Adaptability, Critical Thinking, Decision Making, Goal Setting, Multitasking, Organization, Resourcefulness, Strategy Development,

HOW TO PLAY

Play Personalities

Competitor, Collector,

As a Physical Game

✯✯✯

As a Digital Game

✯✯

As an Opener

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As a Core Activity

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As a Closer

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FACILITATION TIPS

Buy / Access

Amazon: https://www.amazon.com/Days-Wonder-DO7201-Ticket-Ride/dp/0975277324?th=1

DIY Notes:

Variations

> Various editions and expansions

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? 

Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? 

Q - Do you hear productive strategizing about how to improve process or results?

How

Position the reflection around pathways and resources for accomplishing goals and future growth: 


Q - How did the team organize itself around the rules and objectives? 

Q - Did conflict or miscommunication affect the game? How might you address that for next time? 

Q - Would more time, people, or resources have shifted the team's approach? How so?

Think

Position the reflection around rational planning and communication methods: 


Q - Did this game illuminate any patterns in how you give and receive information? 

Q - How might it be helpful to know the preferences and tendencies of your colleagues? 

Q - Could your team benefit from additional or more diverse perspectives?

Have feedback? Offer your thoughts here:

Learning Preambles

COMING SOON

Connected Playlists

How  |  Think

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