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Taskmaster

Compete, create, and conquer hilarious challenges

Min

1

Max

16

Ideal:

8

Player Interaction:

Flex

Round:

45

15

Game:

To Play:

To Facilitate:

Easy

Medium

To Customize:

Medium

Mechanics:

Action Choice, Construction, Dexterity, Exploration, Improvisation, Limited Action, Presentation, Real-time, Resource Management, Voting,

Dynamics:

Adaptability, Application, Creativity, Critical Thinking, Curiosity, Decision Making, Goal Setting, Grit, Initiative, Innovation, Persuasion, Problem Solving, Resourcefulness, Skill-building, Time Management,

HOW TO PLAY

Play Personalities

Joker, Kinesthlete, Explorer, Competitor, Director, Collector, Creator, Storyteller,

As a Physical Game

✯✯✯

As a Digital Game

As an Opener

✯✯

As a Core Activity

✯✯✯

As a Closer

✯✯

HOW TO FACILITATE

DIY Support

Variations

> This is a genre of creative challenges that players cannot prepare for and can be scored by either simple rules or a subjective judge > Record and review (like the game show) > Play and reflect live

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? Q - Do you hear productive strategizing about how to improve process or results?

Why

Position the reflection around goals and metrics, as well as the skills and roles to succeed: Q - Did you enjoy this game? Do others agree? Why or why not? Q - Where might you have changed your strategy or mindset to improve results? Q - When did your actions affect others in the game?

Act

Position the reflection around the need to be in motion and see measurable progress: Q - How did your team define success? What indicated you were on the right track? Q - What game insights can you apply to better handle future times of crisis or uncertainty? Q - Did this game give you any ideas about how to activate team skills and resources in new ways?

Have feedback? Offer your thoughts here:

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