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Taskmaster

Compete, create, and conquer hilarious challenges

Min

1

Max

16

Ideal:

8

Player Interaction:

Flex

Round:

45

15

Game:

To Play:

To Facilitate:

Easy

Medium

To Customize:

Medium

Mechanics:

Action Choice, Construction, Dexterity, Exploration, Improvisation, Limited Action, Presentation, Real-time, Resource Management, Voting,

Dynamics:

Adaptability, Application, Creativity, Critical Thinking, Curiosity, Decision Making, Goal Setting, Grit, Initiative, Innovation, Persuasion, Problem Solving, Resourcefulness, Skill-building, Time Management,

HOW TO PLAY

SCAN FOR MOBILE

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WHERE TO BUY

Coming Soon

Physical Setup

Coming soon!

Virtual Setup

Coming soon!

As an Opener

COMING SOON

As a Core Activity

COMING SOON

As a Closer

COMING SOON

HOW TO FACILITATE

SCAN FOR MOBILE

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GAME 1-PAGER

Coming Soon

Variations

Coming soon!

Preambles

COMING SOON

Pulse Check

Q. Does everyone seem open to keep playing? Are the disengaged able to be more engaged?

Q. Are people having fun — smiling, laughing, in deep thought?

Q. Do you hear productive strategizing about how to improve round-to-round?

How

Position the reflection around pathways and resources for accomplishing goals and future growth:

  • How did the team organize itself around the rules and objectives?

  • Did conflict or miscommunication affect the game? How might you address that for next time?

  • Would more time, people, or resources have shifted the team's approach? How so?

Act

Position the reflection around the need to be in motion and see measurable progress:


  • How did your team define success? What indicated you were on the right track?

  • What game insights can you apply to better handle future times of crisis or uncertainty?

  • Did this game give you any ideas about how to activate team skills and resources in new ways?

Have feedback? Offer your thoughts here:

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