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Taskmaster

Taskmaster is a challenge-based game inspired by the British TV show, where players complete absurd, creative, or clever tasks—often with vague instructions and unexpected twists. It rewards outside-the-box thinking, theatrical flair, and comedic problem-solving.

Mechanics:

Action Choice, Bonus Points, Construction, Dexterity, Exploration, Improvisation, Limited Action, Presentation, Real-time, Resource Management, Scribble, Voting,

Dynamics:

Adaptability, Application, Creativity, Critical Thinking, Curiosity, Decision Making, Goal Setting, Grit, Initiative, Innovation, Persuasion, Problem Solving, Resourcefulness, Skill-building, Time Management,

HOW TO PLAY

Written Instructions:

Play Personalities

Joker, Kinesthlete, Explorer, Competitor, Director, Collector, Creator, Storyteller,

As a Physical Game

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As a Digital Game

As an Opener

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As a Core Activity

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As a Closer

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FACILITATION SUPPORT

An Expert in Your Pocket

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Buy / Access

https://taskmasterstore.com/products/taskmaster-the-board-game

DIY Notes:

Variations

> This is a genre of creative challenges that players cannot prepare for and can be scored by either simple rules or a subjective judge 

> Record and review (like the game show) 

> Play and reflect live

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? 

Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? 

Q - Do you hear productive strategizing about how to improve process or results?

Why

Position the reflection around goals and metrics, as well as the skills and roles to succeed: 

Q - Did you enjoy this game? Do others agree? Why or why not? 

Q - Where might you have changed your strategy or mindset to improve results? 

Q - When did your actions most affect others in the game?

Act

Position the reflection around the need to be in motion and see measurable progress: 

Q - How did your team define success? What indicated you were on the right track? 

Q - What game insights can you apply to better handle future times of crisis or uncertainty? 

Q - Did this game give you any ideas about how to activate team skills and resources in new ways?

Have feedback? Offer your thoughts here:

Learning Preambles

COMING SOON

Connected Playlists

Why  |  Act

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