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Sheriff of Nottingham

You need products to sell, but they need to get past the Sherrif first

Min

3

Max

5

Ideal:

5

Player Interaction:

1 vs. Many

Round:

60

60

Game:

To Play:

To Facilitate:

Medium

Medium

To Customize:

Hard

Mechanics:

Action Choice, Bluffing, Collection, Deduction, Hidden Action, Improvisation, Negotiation, Observation, Point Salad, Presentation, Resource Management, Role-playing, Turn-based,

Dynamics:

Attention, Communication, Confidence, Conflict Resolution, Creativity, Credibility, Curiosity, Decision Making, Emotional Intelligence, Goal Setting, Organization, Persuasion, Positivity, Risk-taking, Strategy Development,

HOW TO PLAY

Play Personalities

Joker, Competitor, Collector, Storyteller,

As a Physical Game

✯✯✯

As a Digital Game

As an Opener

As a Core Activity

✯✯✯

As a Closer

HOW TO FACILITATE

DIY Support

Variations

> First edition

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? Q - Do you hear productive strategizing about how to improve process or results?

Why

Position the reflection around goals and metrics, as well as the skills and roles to succeed: Q - Did you enjoy this game? Do others agree? Why or why not? Q - Where might you have changed your strategy or mindset to improve results? Q - When did your actions affect others in the game?

Feel

Position the reflection around sensory and emotional responses to certain options or ideas: Q - Were you satisfied with the level of engagement from your team members? Q - What made you feel respected and valued during the game? Q - When did the game have the most energy? The most tension?

Have feedback? Offer your thoughts here:

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