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Scattergories

Race against the clock to come up with unique and creative answers

PLAYERS

Min:

2

Max:

6

Ideal:

4

EXPERIENCE

Game / Round Time:

30

/

10

Physical / Virtual:

Yes

/

Yes

COMPLEXITY

To Play:

Easy

To Facilitate:

Easy

To Customize:

Easy

MATRIX

Instinct:

Act

Intent:

Why

CLASS

Genre:

Party, Tabletop, Mental

Mechanics:

Construction, Hidden Action, Real-time, Simultaneous Action, Trivia, Voting, Wordplay,

Dynamics:

Adaptability, Creativity, Critical Thinking, Feedback, Multitasking, Organization, Skill-building, Time Management,

BONDING

Materials

VIRTUAL SETUP

+ paper

+ writing utensil

+ topic cards

+ letter generator

+ timer


You can also buy the physical copy here.

Physical Setup

First, supply each player with the same topic card and writing materials

Next, determine the starting letter for the round

Finally, begin the timer

Virtual Setup

There are virtual programs and tools to facilitate, like this one. Or create all the pieces and present them via screen share.

Gameplay

Listing Words: Once the clock starts, players jot down 1 word for each topic on the card. All words must start with the featured letter for it to count.

Reveal: When the time ends, players share their words for each topic. Unique and accepted answers gain one point. Matching or unaccepted answers get nothing.

Endgame: After a series of rounds, the player with the most points wins.

Variations

Scattergories Variants: the creators have produced several other ways to play, such as Scattergories Catergories

Double Down: players may score 2 points if they can think of a 2-word answer that uses the first letter twice (i.e. Daffy Duck). The group can decide how lenient they are with double rules.

Team Relay: Instead of individual word lists, teams set up in a line and think of 1 word before passing it to a teammate. The first team to finish all the words gets a bonus point.

Pulse Check

Q. Does everyone seem open to keep playing? Are the disengaged able to be more engaged?

Q. Are people having fun — smiling, laughing, in deep thought?

Q. Do you hear productive strategizing about how to improve round-to-round?

BUILDING

Act

Position the reflection around the need to be in motion and see measurable progress:


  • How did your team define success? What indicated you were on the right track?

  • What game insights can you apply to better handle future times of crisis or uncertainty?

  • Did this game give you any ideas about how to activate team skills and resources in new ways?

Why

Position the reflection around goals and metrics, as well as the skills and roles to succeed:


  • What is one thing about you that would help your team members work with you better?

  • Did this game give you ideas about how to better advocate for yourself?

  • What strengths and talents did you witness, and how could the team better leverage them?

DEVELOPMENT

Please reach out to us for support around positioning this game for deeper learning programs and longer engagements. We often find that lighter game sessions can help set up team assessments and heavier reflections that lead to growth.

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