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Minute 2 Win It

Beat the clock with fun challenges using household items

Mechanics:

Construction, Dexterity, Elimination, Improvisation, Limited Action, Observation, Real-time,

Dynamics:

Confidence, Creativity, Critical Thinking, Grit, Resourcefulness, Self Advocacy, Skill-building, Strategy Development, Time Management,

HOW TO PLAY

Play Personalities

Kinesthlete, Competitor,

As a Physical Game

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As a Digital Game

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As an Opener

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As a Core Activity

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As a Closer

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FACILITATION SUPPORT

An Expert in Your Pocket

Upgrade to any paid subscription tier of the Play Concierge platform for direct access to practitioners with experience facilitating this game for learning outcomes!

Buy / Access

N/A (collect items for each challenge)

DIY Notes:

Variations

> This is a genre of 60-second kinetic challenges using any household objects

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? 

Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? 

Q - Do you hear productive strategizing about how to improve process or results?

Why

Position the reflection around seeking strong connection to the purpose and people behind the experience: 


Q - Did you enjoy this game? Do others agree? Why or why not? 

Q - Where might you have changed your strategy or mindset to improve results? 

Q - When did your actions most affect others in the game?

Act

Position the reflection around the need to be in motion and see measurable progress: 


Q - How did your team define success? What indicated you were on the right track? 

Q - What game insights can you apply to better handle future times of crisis or uncertainty? 

Q - Did this game give you any ideas about how to activate team skills and resources in new ways?

Have feedback? Offer your thoughts here:

Learning Preambles

COMING SOON

Connected Playlists

Why  |  Act

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