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Minute 2 Win It

Beat the clock with fun challenges using household items

PLAYERS

Minimum:

1

Maximum:

12

Ideal:

6

EXPERIENCE

Duration:

Short

Physical:

Yes

Virtual:

Yes

CLASSIFICATION

Genre:

Dexterity

Dynamic 1:

Dynamic 2:

Dexterity

Speed

COMPLEXITY

To Play:

Simple

To Setup:

Simple

To Custom:

Simple

MATRIX

Instinct:

Act

Intent:

What

BONDING

Materials

VIRTUAL SETUP

+ challenge objects

+ task prompts

+ timer

Physical Setup

Minute 2 Win It is typically made up of kinetic challenges with household items. Because there is no standard setup for the game, inspriation can be found with a quick Google search.

Virtual Setup

Challenges can be played remotely by positioning cameras on the play space so onlookers can watch.

Gameplay

Some example challenges...

Cookie Challenge: without using hands, move a small cookie from your forehead to your mouth

Defying Gravity: keep 3 balloons in the air for the whole minute

Apple Stack: create a tower with 5 apples where only 1 can contact the table

Variations

There are thousands of challenges. Here's a site with lots of fun ideas.

Pulse Check

Q. Does everyone seem open to keep playing? Are the disengaged able to be more engaged?

Q. Are people having fun — smiling, laughing, in deep thought?

Q. Do you hear productive strategizing about how to improve round-to-round?

BUILDING

Act

Position the reflection around the need to be in motion and see measurable progress:

- How did your team define success? What indicated you were on the right track?

- What game insights can you apply to better handle future times of crisis or uncertainty?

- Did this game give you any ideas about how to activate team skills and resources in new ways?

What

Position the reflection around goals and metrics, as well as the skills and roles to succeed:


  • What is one thing about you that would help your team members work with you better?

  • Did this game give you ideas about how to better advocate for yourself?

  • What strengths and talents did you witness, and how could the team better leverage them?

DEVELOPMENT

Please reach out to us for support around positioning this game for deeper learning programs and longer engagements. We often find that lighter game sessions can help set up team assessments and heavier reflections that lead to growth.

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