Minute 2 Win It
Beat the clock with fun challenges using household items
PLAYERS
Minimum:
1
Maximum:
12
Ideal:
6
EXPERIENCE
Duration:
Short
Physical:
Yes
Virtual:
Yes
CLASSIFICATION
Genre:
Dexterity
Dynamic 1:
Dynamic 2:
Dexterity
Speed
COMPLEXITY
To Play:
Simple
To Setup:
Simple
To Custom:
Simple
MATRIX
Instinct:
Act
Intent:
What
BONDING
Materials
VIRTUAL SETUP
+ challenge objects
+ task prompts
+ timer
Physical Setup
Minute 2 Win It is typically made up of kinetic challenges with household items. Because there is no standard setup for the game, inspriation can be found with a quick Google search.
Virtual Setup
Challenges can be played remotely by positioning cameras on the play space so onlookers can watch.
Gameplay
Some example challenges...
Cookie Challenge: without using hands, move a small cookie from your forehead to your mouth
Defying Gravity: keep 3 balloons in the air for the whole minute
Apple Stack: create a tower with 5 apples where only 1 can contact the table
Variations
There are thousands of challenges. Here's a site with lots of fun ideas.
Pulse Check
Q. Does everyone seem open to keep playing? Are the disengaged able to be more engaged?
Q. Are people having fun — smiling, laughing, in deep thought?
Q. Do you hear productive strategizing about how to improve round-to-round?
BUILDING
Act
Position the reflection around the need to be in motion and see measurable progress:
- How did your team define success? What indicated you were on the right track?
- What game insights can you apply to better handle future times of crisis or uncertainty?
- Did this game give you any ideas about how to activate team skills and resources in new ways?
What
Position the reflection around goals and metrics, as well as the skills and roles to succeed:
What is one thing about you that would help your team members work with you better?
Did this game give you ideas about how to better advocate for yourself?
What strengths and talents did you witness, and how could the team better leverage them?