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Listography

Test your knowledge and strategy in this list-making competition

PLAYERS

Min:

2

Max:

6

Ideal:

5

EXPERIENCE

Game / Round Time:

45

/

10

Physical / Virtual:

Yes

/

Yes

COMPLEXITY

To Play:

Easy

To Facilitate:

Easy

To Customize:

Easy

MATRIX

Instinct:

Act

Intent:

Why

CLASS

Genre:

Party, Tabletop, Mental

Mechanics:

Betting, Collection, Construction, Deduction, Hidden Action, Memory, Real-time, Simultaneous Action, Voting,

Dynamics:

Adaptability, Creativity, Critical Thinking, Cultural Intelligence, Organization, Time Management,

BONDING

Materials

VIRTUAL SETUP

+ writing utensil 

+ paper

+ timer

+ prompt cards

+ scoring board

+ player tokens


The official game is also available for purchase.

Physical Setup

First, distribute writing utensils and paper to all players.

Next, shuffle the prompt cards and prepare the scoring board with player tokens.

Finally, set up the 60-second timer to start the first round

Virtual Setup

Use an online whiteboard (i.e. Miro) to create the scoring board with color tokens. One player will manage the prompt cards. Everyone must gather materials to write their lists.

Gameplay

Round 1: Read the list prompt and start the timer. Lists will fall into 1 of 3 categories: write up to 4 things and try to match nobody, write up to 10 things and try to match exactly 1 other person, and write up to 3 things and try to match with as many people as possible. Based on the category, points are awarded for each successful instance. Players move their tokens on the board equal to the points earned, and another prompt is selected.

Round 2+: Repeat the process -- continue making lists and scoring points based on the prompts.

Endgame: When a player crosses the finish line, they win. In the case of multiple players finishing at the same time, whoever "passed" the finish line by the most number of points wins.

Variations

Invent Your Own Prompts: Listography offers a set of card prompts, but there are many other ways to award points (i.e. write 6 things and match exactly 2 players)


Pulse Check

Q. Does everyone seem open to keep playing? Are the disengaged able to be more engaged?

Q. Are people having fun — smiling, laughing, in deep thought?

Q. Do you hear productive strategizing about how to improve round-to-round?

BUILDING

Act

Position the reflection around the need to be in motion and see measurable progress:


  • How did your team define success? What indicated you were on the right track?

  • What game insights can you apply to better handle future times of crisis or uncertainty?

  • Did this game give you any ideas about how to activate team skills and resources in new ways?

Why

Position the reflection around goals and metrics, as well as the skills and roles to succeed:


  • What is one thing about you that would help your team members work with you better?

  • Did this game give you ideas about how to better advocate for yourself?

  • What strengths and talents did you witness, and how could the team better leverage them?

DEVELOPMENT

Please reach out to us for support around positioning this game for deeper learning programs and longer engagements. We often find that lighter game sessions can help set up team assessments and heavier reflections that lead to growth.

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