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Junk Art

Create balanced masterpieces from eccentric pieces

Min

2

Max

6

Ideal:

4

Player Interaction:

1 vs. 1

Round:

30

30

Game:

To Play:

To Facilitate:

Easy

Easy

To Customize:

Medium

Mechanics:

Area Management, Asymmetry, Chance, Construction, Dexterity, Elimination, Head-to-Head, Limited Action, Race, Real-time, Resource Management, Simultaneous Action, Turn-based, Worker Placement,

Dynamics:

Adaptability, Confidence, Creativity, Critical Thinking, Goal Setting, Growth Mindset, Organization, Problem Solving, Strategy Development, Time Management,

HOW TO PLAY

Play Personalities

Joker, Competitor, Collector, Creator,

As a Physical Game

✯✯✯

As a Digital Game

As an Opener

✯✯

As a Core Activity

✯✯✯

As a Closer

✯✯

HOW TO FACILITATE

DIY Support

Variations

> Wooden piece edition > Make up unique rules / locations

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? Q - Do you hear productive strategizing about how to improve process or results?

Why

Position the reflection around goals and metrics, as well as the skills and roles to succeed: Q - Did you enjoy this game? Do others agree? Why or why not? Q - Where might you have changed your strategy or mindset to improve results? Q - When did your actions affect others in the game?

Act

Position the reflection around the need to be in motion and see measurable progress: Q - How did your team define success? What indicated you were on the right track? Q - What game insights can you apply to better handle future times of crisis or uncertainty? Q - Did this game give you any ideas about how to activate team skills and resources in new ways?

Have feedback? Offer your thoughts here:

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