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Junk Art

Create balanced masterpieces from eccentric pieces

Mechanics:

Area Management, Asymmetry, Chance, Construction, Dexterity, Elimination, Head-to-Head, Limited Action, Race, Real-time, Resource Management, Simultaneous Action, Turn-based, Worker Placement,

Dynamics:

Adaptability, Confidence, Creativity, Critical Thinking, Goal Setting, Growth Mindset, Organization, Problem Solving, Strategy Development, Time Management,

HOW TO PLAY

Play Personalities

Joker, Competitor, Collector, Creator,

As a Physical Game

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As a Digital Game

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As an Opener

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As a Core Activity

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As a Closer

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FACILITATION TIPS

Buy / Access

Amazon: https://www.amazon.com/Pretzel-Games-PZG20030-Junk-Art/dp/B07PXN8MKR

DIY Notes:

Variations

> Wooden piece edition 

> Make up unique rules / locations

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? 

Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? 

Q - Do you hear productive strategizing about how to improve process or results?

Why

Position the reflection around seeking strong connection to the purpose and people behind the experience: 


Q - Did you enjoy this game? Do others agree? Why or why not? 

Q - Where might you have changed your strategy or mindset to improve results? 

Q - When did your actions most affect others in the game?

Act

Position the reflection around the need to be in motion and see measurable progress: 


Q - How did your team define success? What indicated you were on the right track? 

Q - What game insights can you apply to better handle future times of crisis or uncertainty? 

Q - Did this game give you any ideas about how to activate team skills and resources in new ways?

Have feedback? Offer your thoughts here:

Learning Preambles

COMING SOON

Connected Playlists

Why  |  Act

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