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Anomia
Anomia is a quick-draw card game where players flip cards featuring symbols and categories—when two matching symbols appear, those players must race to shout an example of the other’s category (like “types of pasta” or “comic book heroes”). It’s a battle of reflexes and recall, where your brain hilariously short-circuits under pressure. Expect fast-paced chaos and lots of laughs.
HOW TO PLAY
Play Personalities
Joker, Competitor,
As a Physical Game
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As a Digital Game
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As an Opener
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As a Core Activity
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As a Closer
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FACILITATION SUPPORT
Why
Position the reflection around purpose and impact of working/playing together:
Q - Did you enjoy this game? Do others agree? Why or why not?
Q - Where might you have changed your strategy or mindset to improve results?
Q - When did your actions most affect others in the game?
Think
Position the reflection around rational planning and communication methods:
Q - Did this game illuminate any patterns in how you give and receive information?
Q - How might it be helpful to know the preferences and tendencies of your colleagues?
Q - Could your team benefit from additional or more diverse perspectives?
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