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Anomia

Don't forget your words! Quickest association wins.

Min

3

Max

8

Ideal:

5

Player Interaction:

1 vs. 1

Round:

30

15

Game:

To Play:

To Facilitate:

Easy

Easy

To Customize:

Easy

Mechanics:

Area Management, Chance, Collection, Head-to-Head, Improvisation, Memory, Observation, Real-time, Simultaneous Action, Turn-based, Wordplay,

Dynamics:

Adaptability, Application, Attention, Creativity, Goal Setting, Multitasking, Problem Solving, Responsiveness, Strategy Development,

HOW TO PLAY

Play Personalities

Joker, Competitor,

As a Physical Game

✯✯✯

As a Digital Game

✯✯

As an Opener

✯✯✯

As a Core Activity

✯✯

As a Closer

✯✯

HOW TO FACILITATE

DIY Support

Variations

> Anomia Party edition > Duple edition > Pop Culture edition

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? Q - Do you hear productive strategizing about how to improve process or results?

Why

Position the reflection around goals and metrics, as well as the skills and roles to succeed: Q - Did you enjoy this game? Do others agree? Why or why not? Q - Where might you have changed your strategy or mindset to improve results? Q - When did your actions most affect others in the game?

Think

Position the reflection around rational planning and communication methods: Q - Did this game illuminate any patterns in how you give and receive information? Q - How might it be helpful to know the preferences and tendencies of your colleagues? Q - Could your team benefit from additional or more diverse perspectives?

Have feedback? Offer your thoughts here:

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