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When I Dream

When I Dream is a dreamlike party game where one player, the Dreamer, wears a sleep mask and listens as other players give one-word clues to help guess a series of dream-related words. But beware—some clue-givers are trying to mislead you. It’s whimsical, surreal, and full of playful deception.

Mechanics:

Asymmetry, Collection, Deduction, Hidden Action, Improvisation, Memory, Presentation, Real-time, Role-playing, Storytelling, Wordplay,

Dynamics:

Adaptability, Attention, Communication, Creativity, Curiosity, Decision Making, Emotional Intelligence, Goal Setting, Listening, Organization, Persuasion, Problem Solving, Skill-building, Strategy Development, Time Management,

HOW TO PLAY

Written Instructions:

Play Personalities

Joker, Explorer, Competitor, Director, Creator, Storyteller,

As a Physical Game

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As a Digital Game

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As an Opener

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As a Core Activity

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As a Closer

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FACILITATION SUPPORT

An Expert in Your Pocket

Upgrade to any paid subscription tier of the Play Concierge platform for direct access to practitioners with experience facilitating this game for learning outcomes!

Buy / Access

Amazon: https://www.amazon.com/Asmodee-WID01-When-I-Dream/dp/B076NXM6JR

DIY Notes:

Variations

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? 

Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? 

Q - Do you hear productive strategizing about how to improve process or results?

How

Position the reflection around pathways and resources for accomplishing goals and future growth: 

Q - How did the team organize itself around the rules and objectives? 

Q - Did conflict or miscommunication affect the game? How might you address that for next time? 

Q - Would more time, people, or resources have shifted the team's approach? How so?

Feel

Position the reflection around sensory and emotional responses to certain options or ideas: 

Q - Were you satisfied with the level of engagement from your team members? 

Q - What made you feel respected and valued during the game? 

Q - When did the game have the most energy? The most tension?

Have feedback? Offer your thoughts here:

Learning Preambles

COMING SOON

Connected Playlists

How  |  Feel

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