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Watch Where You Step

Direct your blindfolded teammate through a course of obstacles

PLAYERS

Min:

2

Max:

8

Ideal:

4

EXPERIENCE

Game / Round Time:

30

/

10

Physical / Virtual:

Yes

/

No

COMPLEXITY

To Play:

Easy

To Facilitate:

Medium

To Customize:

Medium

MATRIX

Instinct:

Feel

Intent:

How

CLASS

Genre:

Party, Social, Physical, Mental

Mechanics:

Action Choice, Area Management, Cooperative, Exploration, Observation, Real-time,

Dynamics:

Adaptability, Application, Attention, Communication, Empathy, Feedback, Initiative, Leadership, Listening, Reliability, Responsiveness, Risk-taking, Strategy Development, Teamwork,

BONDING

Materials

VIRTUAL SETUP

+ a large, open space like a gym, field, or court.

+ small flags, cones, or any markers to serve as "mines"

+ blindfolds for each team

Physical Setup

First, define the boundaries of the playing area, ensuring it's large enough to accommodate all the players.

Scatter the small flags, cones, or markers randomly throughout the playing area to represent "mines." These are the obstacles that players need to avoid.

Distribute a blindfold to active players for each team

Virtual Setup

The simplest way to mimic this game is by using an online drawing platform, such as Zoom annotate, Miro, Mural, or Skribble.io. Instead of physically navigating mines, the blindfolded player must draw a line through the field of play, which is defended by shapes/icons that the opposing team places.

Gameplay

Divide the players into two or more teams, depending on the number of participants and the size of the playing area.

Each team takes turns navigating the playing area. The objective is to cross from one side to the other without stepping on a "mine."

Players take turns attempting to cross the field. They must be blindfolded and rely on verbal instructions from their teammates to avoid the "mines."

Teammates who are not blindfolded stand at the edge of the playing area and guide the blindfolded player using only verbal directions. They can say things like "step to the right," "move forward slowly," or "take a big step."

If a blindfolded player steps on a "mine" (marker), that player is considered "out" for the round, and it's the next team's turn.

The game continues with each team taking turns until all players from one team have successfully crossed the playing area without stepping on a "mine."

The team that successfully guides all its members across the field without stepping on any "mines" wins the game.

Variations

Simultaneous: Add to the noise chaos by having teams navigate their blindfolded players in a race against each other

Timed: Keep track of fastest times to challenge teams to improve on their strategy

Limited Communication: restrict what can/can't be said by the navigators

Limited Planning: restrict the amount of the course/field players and navigators can see before exploring

Pulse Check

Q. Does everyone seem open to keep playing? Are the disengaged able to be more engaged?

Q. Are people having fun — smiling, laughing, in deep thought?

Q. Do you hear productive strategizing about how to improve round-to-round?

BUILDING

Feel

Position the reflection around sensory and emotional responses to certain options or ideas:


  • Were you satisfied with the level of engagement from your team members?

  • What made you feel respected and valued during the game?

  • When did the game have the most energy? The most tension?

How

Position the reflection around pathways and resources for accomplishing goals and future growth:

  • How did the team organize itself around the rules and objectives?

  • Did conflict or miscommunication affect the game? How might you address that for next time?

  • Would more time, people, or resources have shifted the team's approach? How so?

DEVELOPMENT

Please reach out to us for support around positioning this game for deeper learning programs and longer engagements. We often find that lighter game sessions can help set up team assessments and heavier reflections that lead to growth.

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