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Two Rooms and a Boom

Two Rooms and a Boom is a social deduction game where players are split into two separate rooms, trying to uncover secret roles—like the President and the Bomber—before time runs out. Between rounds, players swap rooms and share (or hide) information. It’s all about alliances, deception, and managing chaos across spaces.

Mechanics:

Asymmetry, Bluffing, Cooperative, Deduction, Elimination, Exploration, Hidden Action, Improvisation, Memory, Negotiation, Observation, Real-time, Role-playing, Simultaneous Action, Voting,

Dynamics:

Adaptability, Attention, Communication, Confidence, Conflict Resolution, Creativity, Credibility, Critical Thinking, Curiosity, Cultural Intelligence, Decision Making, Delegation, Emotional Intelligence, Initiative, Integrity, Listening, Multitasking, Organization, Persuasion, Problem Solving, Reliability, Responsiveness, Risk-taking, Skill-building, Strategy Development, Teamwork, Time Management,

HOW TO PLAY

Written Instructions:

Play Personalities

Joker, Explorer, Competitor, Director, Storyteller,

As a Physical Game

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As a Digital Game

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As an Opener

As a Core Activity

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As a Closer

FACILITATION SUPPORT

An Expert in Your Pocket

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Buy / Access

Tuesday Knight Games: https://www.tuesdayknightgames.com/products/two-rooms-and-a-boom

DIY Notes:

Variations

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? 

Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? 

Q - Do you hear productive strategizing about how to improve process or results?

What

Position the reflection around goals and metrics, as well as the skills and roles to succeed: 

Q - What is one thing about you that would help your team members work with you better? 

Q - Did this game give you ideas about how to better advocate for yourself? 

Q - What strengths and talents did you witness, and how could the team better leverage them?

Feel

Position the reflection around sensory and emotional responses to certain options or ideas: 

Q - Were you satisfied with the level of engagement from your team members? 

Q - What made you feel respected and valued during the game? 

Q - When did the game have the most energy? The most tension?

Have feedback? Offer your thoughts here:

Learning Preambles

COMING SOON

Connected Playlists

What  |  Feel

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