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Two Rooms and a Boom

Find teammates, establish trust, and make exchanges before the bomb explodes

Mechanics:

Asymmetry, Bluffing, Cooperative, Deduction, Elimination, Exploration, Hidden Action, Improvisation, Memory, Negotiation, Observation, Real-time, Role-playing, Simultaneous Action, Voting,

Dynamics:

Adaptability, Attention, Communication, Confidence, Conflict Resolution, Creativity, Credibility, Critical Thinking, Curiosity, Cultural Intelligence, Decision Making, Delegation, Emotional Intelligence, Initiative, Integrity, Listening, Multitasking, Organization, Persuasion, Problem Solving, Reliability, Responsiveness, Risk-taking, Skill-building, Strategy Development, Teamwork, Time Management,

HOW TO PLAY

Play Personalities

Joker, Explorer, Competitor, Director, Storyteller,

As a Physical Game

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As a Digital Game

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As an Opener

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As a Core Activity

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As a Closer

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FACILITATION TIPS

Buy / Access

Tuesday Knight Games: https://www.tuesdayknightgames.com/products/two-rooms-and-a-boom

DIY Notes:

Variations

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? 

Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? 

Q - Do you hear productive strategizing about how to improve process or results?

What

Position the reflection around goals and metrics, as well as the skills and roles to succeed: 


Q - What is one thing about you that would help your team members work with you better? 

Q - Did this game give you ideas about how to better advocate for yourself? 

Q - What strengths and talents did you witness, and how could the team better leverage them?

Feel

Position the reflection around sensory and emotional responses to certain options or ideas: 


Q - Were you satisfied with the level of engagement from your team members? 

Q - What made you feel respected and valued during the game? 

Q - When did the game have the most energy? The most tension?

Have feedback? Offer your thoughts here:

Learning Preambles

COMING SOON

Connected Playlists

What  |  Feel

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