Two Rooms and a Boom
Two Rooms and a Boom is a social deduction game where players are split into two separate rooms, trying to uncover secret roles—like the President and the Bomber—before time runs out. Between rounds, players swap rooms and share (or hide) information. It’s all about alliances, deception, and managing chaos across spaces.
Dynamics:
Adaptability, Attention, Communication, Confidence, Conflict Resolution, Creativity, Credibility, Critical Thinking, Curiosity, Cultural Intelligence, Decision Making, Delegation, Emotional Intelligence, Initiative, Integrity, Listening, Multitasking, Organization, Persuasion, Problem Solving, Reliability, Responsiveness, Risk-taking, Skill-building, Strategy Development, Teamwork, Time Management,
HOW TO PLAY
Play Personalities
As a Physical Game
As a Digital Game
As an Opener
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As a Core Activity
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As a Closer
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FACILITATION SUPPORT
What
Position the reflection around goals and metrics, as well as the skills and roles to succeed:
Q - What is one thing about you that would help your team members work with you better?
Q - Did this game give you ideas about how to better advocate for yourself?
Q - What strengths and talents did you witness, and how could the team better leverage them?
Feel
Position the reflection around sensory and emotional responses to certain options or ideas:
Q - Were you satisfied with the level of engagement from your team members?
Q - What made you feel respected and valued during the game?
Q - When did the game have the most energy? The most tension?