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The Crew

Conquer the cosmos by trick-taking together

Mechanics:

Action Choice, Asymmetry, Campaign, Cooperative, Deduction, Negotiation, Resource Management, Role-playing, Trick-taking, Turn-based, Voting,

Dynamics:

Adaptability, Attention, Communication, Conflict Resolution, Critical Thinking, Decision Making, Delegation, Feedback, Grit, Initiative, Leadership, Persuasion, Problem Solving, Reliability, Responsiveness, Risk-taking, Self Advocacy, Strategy Development, Teamwork,

HOW TO PLAY

Play Personalities

Explorer, Competitor, Director,

As a Physical Game

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As a Digital Game

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As an Opener

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As a Core Activity

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As a Closer

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FACILITATION TIPS

Buy / Access

Thames & Kosmos: https://store.thamesandkosmos.com/products/the-crew

DIY Notes:

Variations

> Mission Deep Sea edition

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? 

Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? 

Q - Do you hear productive strategizing about how to improve process or results?

How

Position the reflection around pathways and resources for accomplishing goals and future growth: 


Q - How did the team organize itself around the rules and objectives? 

Q - Did conflict or miscommunication affect the game? How might you address that for next time? 

Q - Would more time, people, or resources have shifted the team's approach? How so?

Feel

Position the reflection around sensory and emotional responses to certain options or ideas: 


Q - Were you satisfied with the level of engagement from your team members? 

Q - What made you feel respected and valued during the game? 

Q - When did the game have the most energy? The most tension?

Have feedback? Offer your thoughts here:

Learning Preambles

COMING SOON

Connected Playlists

How  |  Feel

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