Laugh your way through sketchy communication and creative interpretation
+ 1 dry-erase booklet with marker (or paper booklet with pen) per person
+ Topic cards with different words/phrases
+ A timer that can be set with 2 different countdowns
You can also buy the physical game here.
First, give everyone a booklet and writing utensil
Then, deal everyone a topic card
Players write their topic card word or phrase on page 1 of their booklet. Players could also just come up with their own start words.
Start the timer: 60 seconds to draw. 20 seconds to title.
Progression: If there are an ODD number of players, each person passes their booklet clockwise for the next player to draw the word, who then passes the drawing to the next player to title the drawing, and so on, until the book returns to the starting player. If there are an EVEN number of players, each person draws their own word or phrase before passing their booklet clockwise for the next player to title the drawing, who then passes the drawing to the next player to draw the new title, and so on, until the book returns to the starting player.
Endgame: When all booklets are returned to the start, players reveal the story progression for their word, then vote for their favorite frame and story.
Less Time: Make the turns to draw 20 seconds for added difficulty and fun
Meaningful Words: Populate the topic card deck with words that have to do with the team, workplace, industry, etc.
Q. Does everyone seem open to keep playing? Are the disengaged able to be more engaged?
Q. Are people having fun — smiling, laughing, in deep thought?
Q. Do you hear productive strategizing about how to improve round-to-round?
Position the reflection around sensory and emotional responses to certain options or ideas:
Were you satisfied with the level of engagement from your team members?
What made you feel respected and valued during the game?
When did the game have the most energy? The most tension?
Position the reflection around the purpose of playing as a collective group:
Did certain players enjoy the game more than others? Why or why not?
Why did you engage the way you did? Would anything have helped increase your engagement?
Did the outcome surprise you? Why or why not?