top of page

Taboo

Communicate with your team without saying the forbidden words

Mechanics:

Chance, Deduction, Improvisation, Limited Action, Observation, Presentation, Real-time, Simultaneous Action, Turn-based, Wordplay,

Dynamics:

Adaptability, Attention, Communication, Creativity, Critical Thinking, Listening, Public Speaking, Responsiveness, Self Advocacy, Strategy Development, Teamwork, Time Management,

HOW TO PLAY

Play Personalities

Joker, Explorer, Competitor, Director, Storyteller,

As a Physical Game

✯✯✯

As a Digital Game

✯✯✯

As an Opener

✯✯✯

As a Core Activity

✯✯

As a Closer

✯✯✯

FACILITATION TIPS

Buy / Access

Hasbro: https://shop.hasbro.com/en-us/product/taboo-game/304C0329-5056-9047-F5D1-8C8A886E0D35

DIY Notes:

Variations

> Customize the clue words and taboo words > Make the taboo words an image to further challenge clue-givers > Fishbowl, Password, Codenames (similar games)

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? 

Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? 

Q - Do you hear productive strategizing about how to improve process or results?

How

Position the reflection around pathways and resources for accomplishing goals and future growth: 


Q - How did the team organize itself around the rules and objectives? 

Q - Did conflict or miscommunication affect the game? How might you address that for next time? 

Q - Would more time, people, or resources have shifted the team's approach? How so?

Act

Position the reflection around the need to be in motion and see measurable progress: 


Q - How did your team define success? What indicated you were on the right track? 

Q - What game insights can you apply to better handle future times of crisis or uncertainty? 

Q - Did this game give you any ideas about how to activate team skills and resources in new ways?

Have feedback? Offer your thoughts here:

Learning Preambles

COMING SOON

Connected Playlists

How  |  Act

bottom of page