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Taboo

Communicate with your team without saying the forbidden words

Min

4

Max

10

Ideal:

6

Player Interaction:

Many vs. Many

Round:

30

5

Game:

To Play:

To Facilitate:

Easy

Easy

To Customize:

Easy

Mechanics:

Chance, Deduction, Improvisation, Limited Action, Observation, Presentation, Real-time, Simultaneous Action, Turn-based, Wordplay,

Dynamics:

Adaptability, Attention, Communication, Creativity, Critical Thinking, Listening, Public Speaking, Responsiveness, Self Advocacy, Strategy Development, Teamwork, Time Management,

HOW TO PLAY

Play Personalities

Joker, Explorer, Competitor, Director, Storyteller,

As a Physical Game

✯✯✯

As a Digital Game

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As an Opener

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As a Core Activity

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As a Closer

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HOW TO FACILITATE

DIY Support

Variations

> Customize the clue words and taboo words > Make the taboo words an image to further challenge clue-givers > Fishbowl, Password, Codenames (similar games)

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? Q - Do you hear productive strategizing about how to improve process or results?

How

Position the reflection around pathways and resources for accomplishing goals and future growth: Q - How did the team organize itself around the rules and objectives? Q - Did conflict or miscommunication affect the game? How might you address that for next time? Q - Would more time, people, or resources have shifted the team's approach? How so?

Act

Position the reflection around the need to be in motion and see measurable progress: Q - How did your team define success? What indicated you were on the right track? Q - What game insights can you apply to better handle future times of crisis or uncertainty? Q - Did this game give you any ideas about how to activate team skills and resources in new ways?

Have feedback? Offer your thoughts here:

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