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Reverse Charades

Act it out together for an audience of one

Min

4

Max

10

Ideal:

8

Player Interaction:

Many vs. Many

Round:

30

5

Game:

To Play:

To Facilitate:

Easy

Easy

To Customize:

Easy

Mechanics:

Chance, Deduction, Improvisation, Limited Action, Observation, Presentation, Real-time, Simultaneous Action, Turn-based,

Dynamics:

Adaptability, Attention, Communication, Creativity, Critical Thinking, Curiosity, Resourcefulness, Responsiveness, Teamwork, Time Management,

HOW TO PLAY

Play Personalities

Joker, Kinesthlete, Explorer, Competitor, Director, Storyteller,

As a Physical Game

✯✯✯

As a Digital Game

✯✯

As an Opener

✯✯✯

As a Core Activity

✯✯

As a Closer

✯✯

HOW TO FACILITATE

DIY Support

Variations

> This is a twist on a classic act-it-out game where you can create any clue words/phrases > 1 distinct movement per person in a stopmotion acting sequence > Clue-givers are allowed 1 minute to plan ahead and coordinate acts

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? Q - Do you hear productive strategizing about how to improve process or results?

How

Position the reflection around pathways and resources for accomplishing goals and future growth: Q - How did the team organize itself around the rules and objectives? Q - Did conflict or miscommunication affect the game? How might you address that for next time? Q - Would more time, people, or resources have shifted the team's approach? How so?

Act

Position the reflection around the need to be in motion and see measurable progress: Q - How did your team define success? What indicated you were on the right track? Q - What game insights can you apply to better handle future times of crisis or uncertainty? Q - Did this game give you any ideas about how to activate team skills and resources in new ways?

Have feedback? Offer your thoughts here:

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