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Pictionary

Guess the sketch before time's up

PLAYERS

Min:

3

Max:

16

Ideal:

8

EXPERIENCE

Game / Round Time:

30

/

10

Physical / Virtual:

Yes

/

Yes

COMPLEXITY

To Play:

Easy

To Facilitate:

Easy

To Customize:

Easy

MATRIX

Instinct:

Act

Intent:

How

CLASS

Genre:

Party, Tabletop, Social, Physical, Mental

Mechanics:

Deduction, Drawing, Improvisation, Limited Action, Observation, Presentation, Real-time, Simultaneous Action, Turn-based,

Dynamics:

Attention, Communication, Creativity, Critical Thinking, Curiosity, Responsiveness, Skill-building, Teamwork, Time Management,

BONDING

Materials

VIRTUAL SETUP

+ A game board with a track for advancing playing pieces.

+ Word or phrase cards with various categories (e.g., objects, actions, places, or famous people).

+ A timer, such as an hourglass or a smartphone timer.

+ Drawing materials like pencils, pens, or markers.

+ Playing pieces or tokens for each team.

Physical Setup

Divide players into two or more teams. You can have as few as two teams or as many as you like.

Place the game board in the center of the playing area.

Shuffle the word or phrase cards and place them face-down in a stack.

Each team selects a playing piece and places it at the starting point on the game board.

Decide on a designated drawer for each team. The drawer will be the one who draws the pictures.

Choose a scorekeeper to keep track of the time and score for each team.

Virtual Setup

Online drawing platforms: Skribbl.io, Pictionary Online, Drawize, Sketchful.io, and Zoom's built-in whiteboard or annotate function

Online word generators or pre-generated lists can help manage the word prompts

Gameplay

The first team selects a player to draw. This player picks a card from the stack without showing it to their own team.

The timer is started, and the drawing player has a limited amount of time (usually one or two minutes) to draw a representation of the word or phrase on the card. They can't use any letters, numbers, or verbal clues in their drawing.

While the drawing is happening, the other members of the drawing team try to guess what is being drawn. The guessers can call out their answers while the drawing is in progress.

If the drawing team successfully guesses the word or phrase before the timer runs out, they advance their playing piece on the game board. The number of spaces they advance is determined by the space's label (e.g., "1" means they move one space).

If the timer runs out and the word or phrase is not guessed, the turn is over, and the next team takes their turn.

Play continues with each team taking turns to draw and guess. The first team to reach the finish line on the game board or the predetermined number of rounds wins the game.

Variations

Coming soon!

Pulse Check

Q. Does everyone seem open to keep playing? Are the disengaged able to be more engaged?

Q. Are people having fun — smiling, laughing, in deep thought?

Q. Do you hear productive strategizing about how to improve round-to-round?

BUILDING

Act

Position the reflection around the need to be in motion and see measurable progress:


  • How did your team define success? What indicated you were on the right track?

  • What game insights can you apply to better handle future times of crisis or uncertainty?

  • Did this game give you any ideas about how to activate team skills and resources in new ways?

How

Position the reflection around pathways and resources for accomplishing goals and future growth:

  • How did the team organize itself around the rules and objectives?

  • Did conflict or miscommunication affect the game? How might you address that for next time?

  • Would more time, people, or resources have shifted the team's approach? How so?

DEVELOPMENT

Please reach out to us for support around positioning this game for deeper learning programs and longer engagements. We often find that lighter game sessions can help set up team assessments and heavier reflections that lead to growth.

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