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Just One

You get one word to help your team; what do you say?

Mechanics:

Deduction, Limited Action, Observation, Presentation, Turn-based, Wordplay,

Dynamics:

Adaptability, Communication, Creativity, Critical Thinking, Cultural Intelligence, Listening, Resourcefulness, Skill-building, Teamwork,

HOW TO PLAY

Play Personalities

Joker, Competitor, Director,

As a Physical Game

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As a Digital Game

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As an Opener

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As a Core Activity

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As a Closer

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FACILITATION TIPS

Buy / Access

Amazon: https://www.amazon.com/Repos-JOUS01-Just-One/dp/B07W3PJTL2/

DIY Notes:

Variations

> Make up new word cards (more difficult or thematic) 

> Multiple groups of clue-givers who eliminate duplicates at the small and large group stages

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? 

Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? 

Q - Do you hear productive strategizing about how to improve process or results?

How

Position the reflection around pathways and resources for accomplishing goals and future growth: 


Q - How did the team organize itself around the rules and objectives? 

Q - Did conflict or miscommunication affect the game? How might you address that for next time? 

Q - Would more time, people, or resources have shifted the team's approach? How so?

Think

Position the reflection around rational planning and communication methods: 


Q - Did this game illuminate any patterns in how you give and receive information? 

Q - How might it be helpful to know the preferences and tendencies of your colleagues? 

Q - Could your team benefit from additional or more diverse perspectives?

Have feedback? Offer your thoughts here:

Learning Preambles

COMING SOON

Connected Playlists

How  |  Think

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