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Just One

You get one word to help your team; what do you say?

Min

3

Max

7

Ideal:

6

Player Interaction:

Many vs. Game

Round:

30

15

Game:

To Play:

To Facilitate:

Easy

Easy

To Customize:

Easy

Mechanics:

Deduction, Limited Action, Observation, Presentation, Turn-based, Wordplay,

Dynamics:

Adaptability, Communication, Creativity, Critical Thinking, Cultural Intelligence, Listening, Resourcefulness, Skill-building, Teamwork,

HOW TO PLAY

Play Personalities

Joker, Competitor, Director,

As a Physical Game

✯✯✯

As a Digital Game

✯✯

As an Opener

✯✯✯

As a Core Activity

✯✯

As a Closer

✯✯✯

HOW TO FACILITATE

DIY Support

Variations

> Make up new word cards (more difficult or thematic) > Multiple groups of clue-givers who eliminate duplicates at the small and large group stages

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? Q - Do you hear productive strategizing about how to improve process or results?

How

Position the reflection around pathways and resources for accomplishing goals and future growth: Q - How did the team organize itself around the rules and objectives? Q - Did conflict or miscommunication affect the game? How might you address that for next time? Q - Would more time, people, or resources have shifted the team's approach? How so?

Think

Position the reflection around rational planning and communication methods: Q - Did this game illuminate any patterns in how you give and receive information? Q - How might it be helpful to know the preferences and tendencies of your colleagues? Q - Could your team benefit from additional or more diverse perspectives?

Have feedback? Offer your thoughts here:

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