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Escape Rooms

Work together to solve puzzles before the time runs out

PLAYERS

Min:

2

Max:

6

Ideal:

4

EXPERIENCE

Game / Round Time:

Long

/

Physical / Virtual:

Yes

/

Yes

COMPLEXITY

To Play:

Intermediate

To Facilitate:

Advanced

To Customize:

Advanced

MATRIX

Instinct:

Think

Intent:

How

CLASS

Genre:

Cooperative

Mechanics:

Observation / Deduction

Dynamics:

Critical thinking

BONDING

Materials

VIRTUAL SETUP

Coming soon!

Physical Setup

Coming soon!

Virtual Setup

Coming soon!

Gameplay

Coming soon!

Variations

Coming soon!

Pulse Check

Q. Does everyone seem open to keep playing? Are the disengaged able to be more engaged?

Q. Are people having fun — smiling, laughing, in deep thought?

Q. Do you hear productive strategizing about how to improve round-to-round?

BUILDING

Think

Position the reflection around rational planning and communication methods:


  • Did this game illuminate any patterns in how you give and receive information?

  • How might it be helpful to know the preferences and tendencies of your colleagues?

  • Could your team benefit from additional or more diverse perspectives?

How

Position the reflection around pathways and resources for accomplishing goals and future growth:

  • How did the team organize itself around the rules and objectives?

  • Did conflict or miscommunication affect the game? How might you address that for next time?

  • Would more time, people, or resources have shifted the team's approach? How so?

DEVELOPMENT

Please reach out to us for support around positioning this game for deeper learning programs and longer engagements. We often find that lighter game sessions can help set up team assessments and heavier reflections that lead to growth.

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