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Escape Rooms

Race to solve thematic puzzles before the time runs out

Min

3

Max

8

Ideal:

5

Player Interaction:

Many vs. Game

Round:

60

60

Game:

To Play:

To Facilitate:

Medium

Hard

To Customize:

Hard

Mechanics:

Action Choice, Collection, Cooperative, Deduction, Exploration, Memory, Observation, Puzzle, Real-time, Resource Management, Simultaneous Action,

Dynamics:

Adaptability, Application, Attention, Communication, Creativity, Critical Thinking, Curiosity, Decision Making, Delegation, Goal Setting, Grit, Initiative, Leadership, Multitasking, Organization, Problem Solving, Resourcefulness, Self Advocacy, Skill-building, Strategy Development, Teamwork, Time Management,

HOW TO PLAY

Play Personalities

Joker, Kinesthlete, Explorer, Competitor, Director, Collector, Storyteller,

As a Physical Game

✯✯✯

As a Digital Game

✯✯

As an Opener

✯✯

As a Core Activity

✯✯✯

As a Closer

✯✯

HOW TO FACILITATE

DIY Support

Variations

> This is a genre of experiences where every version is different but can only be played one time

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? Q - Do you hear productive strategizing about how to improve process or results?

How

Position the reflection around pathways and resources for accomplishing goals and future growth: Q - How did the team organize itself around the rules and objectives? Q - Did conflict or miscommunication affect the game? How might you address that for next time? Q - Would more time, people, or resources have shifted the team's approach? How so?

Think

Position the reflection around rational planning and communication methods: Q - Did this game illuminate any patterns in how you give and receive information? Q - How might it be helpful to know the preferences and tendencies of your colleagues? Q - Could your team benefit from additional or more diverse perspectives?

Have feedback? Offer your thoughts here:

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