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Carcassonne

Carcassonne is a tile-laying game where players build a medieval landscape—cities, roads, fields, and monasteries—while strategically placing followers to score points. It’s a game of quiet competition and long-term planning, with a puzzle-like feel and satisfying visual progress.

Mechanics:

Area Management, Chance, Collection, Construction, Limited Action, Observation, Pattern Building, Resource Management, Turn-based, Worker Placement,

Dynamics:

Adaptability, Critical Thinking, Decision Making, Goal Setting, Resourcefulness, Strategy Development,

HOW TO PLAY

Written Instructions:

Play Personalities

Competitor,

As a Physical Game

✯✯✯

As a Digital Game

As an Opener

As a Core Activity

✯✯✯

As a Closer

FACILITATION SUPPORT

An Expert in Your Pocket

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Buy / Access

Z-Man Games: https://www.zmangames.com/en/products/carcassonne/

DIY Notes:

Variations

> Big Box Expansion

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? 

Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? 

Q - Do you hear productive strategizing about how to improve process or results?

How

Position the reflection around pathways and resources for accomplishing goals and future growth: 

Q - How did the team organize itself around the rules and objectives? 

Q - Did conflict or miscommunication affect the game? How might you address that for next time? 

Q - Would more time, people, or resources have shifted the team's approach? How so?

Think

Position the reflection around rational planning and communication methods: 

Q - Did this game illuminate any patterns in how you give and receive information? 

Q - How might it be helpful to know the preferences and tendencies of your colleagues? 

Q - Could your team benefit from additional or more diverse perspectives?

Have feedback? Offer your thoughts here:

Learning Preambles

COMING SOON

Connected Playlists

How  |  Think

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