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Blurbs & Curbs

Group governance hangs in the balance between order and chaos

Min

8

Max

40

Ideal:

20

Player Interaction:

Many vs. Many

Round:

45

45

Game:

To Play:

To Facilitate:

Medium

Hard

To Customize:

Hard

Mechanics:

Asymmetry, Bluffing, Cooperative, Deduction, Elimination, Exploration, Hidden Action, Improvisation, Memory, Observation, Real-time, Role-playing, Simultaneous Action,

Dynamics:

Adaptability, Application, Communication, Confidence, Conflict Resolution, Credibility, Curiosity, Cultural Intelligence, Delegation, Emotional Intelligence, Empathy, Initiative, Listening, Multitasking, Persuasion, Professionalism, Responsiveness, Self Advocacy, Strategy Development,

HOW TO PLAY

Play Personalities

Joker, Explorer, Competitor, Director, Collector, Storyteller,

As a Physical Game

✯✯✯

As a Digital Game

✯✯

As an Opener

As a Core Activity

✯✯✯

As a Closer

✯✯

HOW TO FACILITATE

DIY Support

Variations

> Different script or story > Change the number of each character

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? Q - Do you hear productive strategizing about how to improve process or results?

Why

Position the reflection around goals and metrics, as well as the skills and roles to succeed: Q - Did you enjoy this game? Do others agree? Why or why not? Q - Where might you have changed your strategy or mindset to improve results? Q - When did your actions affect others in the game?

Feel

Position the reflection around sensory and emotional responses to certain options or ideas: Q - Were you satisfied with the level of engagement from your team members? Q - What made you feel respected and valued during the game? Q - When did the game have the most energy? The most tension?

Have feedback? Offer your thoughts here:

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