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Blurbs & Curbs

Group governance hangs in the balance between order and chaos

Mechanics:

Asymmetry, Bluffing, Cooperative, Deduction, Elimination, Exploration, Hidden Action, Improvisation, Memory, Observation, Real-time, Role-playing, Simultaneous Action,

Dynamics:

Adaptability, Application, Communication, Confidence, Conflict Resolution, Credibility, Curiosity, Cultural Intelligence, Delegation, Emotional Intelligence, Empathy, Initiative, Listening, Multitasking, Persuasion, Professionalism, Responsiveness, Self Advocacy, Strategy Development,

HOW TO PLAY

Play Personalities

Joker, Explorer, Competitor, Director, Collector, Storyteller,

As a Physical Game

✯✯✯

As a Digital Game

✯✯

As an Opener

✯

As a Core Activity

✯✯✯

As a Closer

✯✯

FACILITATION TIPS

Buy / Access

N/A (organize story pieces and census)

DIY Notes:

Variations

> Different script or story 

> Change the number of each character

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? 

Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? 

Q - Do you hear productive strategizing about how to improve process or results?

Why

Position the reflection around seeking strong connection to the purpose and people behind the experience: 


Q - Did you enjoy this game? Do others agree? Why or why not? 

Q - Where might you have changed your strategy or mindset to improve results? 

Q - When did your actions most affect others in the game?

Feel

Position the reflection around sensory and emotional responses to certain options or ideas: 


Q - Were you satisfied with the level of engagement from your team members? 

Q - What made you feel respected and valued during the game? 

Q - When did the game have the most energy? The most tension?

Have feedback? Offer your thoughts here:

Learning Preambles

COMING SOON

Connected Playlists

Why  |  Feel

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