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Blurbs & Curbs

Some want the town to survive. Others don't. Think you can determine who's who?

PLAYERS

Min:

6

Max:

40

Ideal:

20

EXPERIENCE

Game / Round Time:

Medium

/

Physical / Virtual:

Yes

/

Yes

COMPLEXITY

To Play:

Intermediate

To Facilitate:

Advanced

To Customize:

Advanced

MATRIX

Instinct:

Feel

Intent:

What

CLASS

Genre:

Cooperative

Mechanics:

Roleplaying

Dynamics:

Observation / Deduction

BONDING

Materials

VIRTUAL SETUP

Coming soon!

Physical Setup

Coming soon!

Virtual Setup

Coming soon!

Gameplay

Coming soon!

Variations

Coming soon!

Pulse Check

Q. Does everyone seem open to keep playing? Are the disengaged able to be more engaged?

Q. Are people having fun — smiling, laughing, in deep thought?

Q. Do you hear productive strategizing about how to improve round-to-round?

BUILDING

Feel

Position the reflection around sensory and emotional responses to certain options or ideas:


  • Were you satisfied with the level of engagement from your team members?

  • What made you feel respected and valued during the game?

  • When did the game have the most energy? The most tension?

What

Position the reflection around goals and metrics, as well as the skills and roles to succeed:


  • What is one thing about you that would help your team members work with you better?

  • Did this game give you ideas about how to better advocate for yourself?

  • What strengths and talents did you witness, and how could the team better leverage them?

DEVELOPMENT

Please reach out to us for support around positioning this game for deeper learning programs and longer engagements. We often find that lighter game sessions can help set up team assessments and heavier reflections that lead to growth.

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