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A to Z

Race to the finish and test your vocabulary skills with every letter of the alphabet

PLAYERS

Min:

2

Max:

4

Ideal:

3

EXPERIENCE

Game / Round Time:

30

/

10

Physical / Virtual:

Yes

/

Yes

COMPLEXITY

To Play:

Easy

To Facilitate:

Easy

To Customize:

Easy

MATRIX

Instinct:

Think

Intent:

Why

CLASS

Genre:

Party, Abstract, Educational, Tabletop, Mental

Mechanics:

Action Choice, Area Management, Limited Action, Memory, Race, Real-time, Trivia, Turn-based, Wordplay,

Dynamics:

Adaptability, Confidence, Creativity, Credibility, Critical Thinking, Feedback, Goal Setting, Initiative, Multitasking, Organization, Strategy Development, Time Management,

BONDING

Materials

VIRTUAL SETUP

+ Each player needs a 5x5 grid with the letters A to Z filled into the spaces (X/Y share a space) 

+ Each player needs 25 chips (or similar token) for the spaces on the grid

+ At least 10 cards with different topics on them

+ 1 six-sided die

Physical Setup

First, Distribute a board with the letters A to Z in a 5x5 grid (X/Y share a space) and place one chip (or marker) on each letter space.

Next, Choose a category for the game, such as "Animals," "Cities," or "Foods."

Finally, Determine the order of play (random or volunteered)

Virtual Setup

Share a digital A to Z board with all players with a tool like Google Sheets, and use the cell highlight feature for chips

Gameplay

Roll the die: Each player rolls the die before their turn. If the player rolls a 1, they will play defense on their turn, and can add a chip to any letter space on another player's board. If the player rolls any other number, they will play offense on their turn and will remove chips from their own board.

Set the timer: The active player starts the timer and calls out one word that fits the chosen category for each letter of the alphabet, removing or adding a chip from the corresponding letter space on the board for each word they call out. For example, if the chosen category is "Fruits," the player could call out "Apple," "Banana," "Cherry," etc.

Continue playing: The next player then takes their turn, calling out one word for each letter of the alphabet that fits the chosen category, removing or adding chips accordingly, and so on. Once a player's turn is over, the next player rolls the die to determine whether they will play offense or defense on their turn.

End the game: The game ends when a player successfully removes all the chips from their A to Z board. The winner is the player who removes all the chips or markers from their board first.

Variations

Team Scoring: Instead of everyone playing for themselves, players compete in small groups, allowing for more brainpower while thinking up words. It's recommended that you use trickier topics and/or shorten the timer from 60 seconds to 15-30 seconds.

Pulse Check

Q. Does everyone seem open to keep playing? Are the disengaged able to be more engaged?

Q. Are people having fun — smiling, laughing, in deep thought?

Q. Do you hear productive strategizing about how to improve round-to-round?

BUILDING

Think

Position the reflection around rational planning and communication methods:


  • Did this game illuminate any patterns in how you give and receive information?

  • How might it be helpful to know the preferences and tendencies of your colleagues?

  • Could your team benefit from additional or more diverse perspectives?

Why

Position the reflection around goals and metrics, as well as the skills and roles to succeed:


  • What is one thing about you that would help your team members work with you better?

  • Did this game give you ideas about how to better advocate for yourself?

  • What strengths and talents did you witness, and how could the team better leverage them?

DEVELOPMENT

Please reach out to us for support around positioning this game for deeper learning programs and longer engagements. We often find that lighter game sessions can help set up team assessments and heavier reflections that lead to growth.

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