At Barometer XP we created the Theory of High Flying Teams (ToHFT) to inspire teams to undertake meaningful change together. The theory highlights six characteristics: cooperation, engagement, human centeredness, innovation, resilience, and timeliness that result in successful projects and efficient, sustainable teams. Our theory visualizes a high performing team as a Hot Air Balloon safely navigating through the skies.

The idea of teams sounds so simple working together with others to achieve a common goal. But as we’ve all experienced, in reality it often feels more like a jumbled mess of individuals who are sort of clear on what they should be doing, but vague on the who, where, when, what, why and how.

We provide solutions to the jumbled mess and lack of vision felt by teams, as our theory is embedded into our game experiences. Playing with us helps teams discover what are the things that can be addressed now and what are the things that require more time to be built up. In the coming posts, we will dive further into addressing the now, the future, and the six characteristics that uphold the ToHFT.

Updated: Jul 6, 2021

At Barometer XP, we believe in driving meaningful, measurable change to how teams communicate, coordinate, and relate through interactive experiences.

The secret ingredient for thriving teams is the interconnectedness between the individual parts: the relationships, co-creation, accountability, and inspirations that results from people with different skills and backgrounds all working towards a shared goal. That magical recipe is the origin story for Barometer.

Our beginning sounds like the set-up of a bad joke: What happens when two organizational consultants, a development analyst, and a game developer walk into a museum?

Although we are four entrepreneurs with different backgrounds, each of our work was dedicated to the same goal: driving social and economic change through the creation of thriving teams. We started with a simple question. Can we use experiences to create safe, low-stakes environments in which teams can observe, learn, and practice the skills required to be a great team?

This simple question has grown into a fully fledged company. We create and facilitate experiences that encourage both individual and collective self-reflection and drive conversations about team dynamics. And what team couldn’t benefit from that?