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Forbidden Island

Race to riches, escape the sinking sands together

Mechanics:

Action Choice, Area Management, Asymmetry, Chance, Collection, Cooperative, Deduction, Elimination, Exploration, Limited Action, Observation, Resource Management, Role-playing, Turn-based,

Dynamics:

Adaptability, Communication, Conflict Resolution, Critical Thinking, Curiosity, Decision Making, Delegation, Emotional Intelligence, Goal Setting, Initiative, Leadership, Multitasking, Organization, Problem Solving, Responsiveness, Risk-taking, Self Advocacy, Strategy Development, Teamwork, Time Management,

HOW TO PLAY

Play Personalities

Explorer, Competitor, Director,

As a Physical Game

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As a Digital Game

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As an Opener

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As a Core Activity

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As a Closer

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FACILITATION TIPS

Buy / Access

Gamewright: https://gamewright.com/product/Forbidden-Island

DIY Notes:

Variations

> Forbidden Desert edition 

> Forbidden Jungle edition

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? 

Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? 

Q - Do you hear productive strategizing about how to improve process or results?

How

Position the reflection around pathways and resources for accomplishing goals and future growth: 


Q - How did the team organize itself around the rules and objectives? 

Q - Did conflict or miscommunication affect the game? How might you address that for next time? 

Q - Would more time, people, or resources have shifted the team's approach? How so?

Feel

Position the reflection around sensory and emotional responses to certain options or ideas: 


Q - Were you satisfied with the level of engagement from your team members? 

Q - What made you feel respected and valued during the game? 

Q - When did the game have the most energy? The most tension?

Have feedback? Offer your thoughts here:

Learning Preambles

COMING SOON

Connected Playlists

How  |  Feel

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