Flight Plan
Coordinate your team and build an amusement park's next big attraction
PLAYERS
Minimum:
3
Maximum:
6
Ideal:
5
EXPERIENCE
Duration:
Medium
Physical:
Yes
Virtual:
Yes
CLASSIFICATION
Genre:
Challenge / simulation
Dynamic 1:
Dynamic 2:
Critical thinking
Observation / Deduction
COMPLEXITY
To Play:
Intermediate
To Setup:
Intermediate
To Custom:
Advanced
MATRIX
Instinct:
Think
Intent:
How
BONDING
Materials
VIRTUAL SETUP
Coming soon!
Physical Setup
Coming soon!
Virtual Setup
Coming soon!
Gameplay
Coming soon!
Variations
Coming soon!
Pulse Check
Q. Does everyone seem open to keep playing? Are the disengaged able to be more engaged?
Q. Are people having fun — smiling, laughing, in deep thought?
Q. Do you hear productive strategizing about how to improve round-to-round?
BUILDING
Think
Position the reflection around rational planning and communication methods:
Did this game illuminate any patterns in how you give and receive information?
How might it be helpful to know the preferences and tendencies of your colleagues?
Could your team benefit from additional or more diverse perspectives?
How
Position the reflection around pathways and resources for accomplishing goals and future growth:
How did the team organize itself around the rules and objectives?
Did conflict or miscommunication affect the game? How might you address that for next time?
Would more time, people, or resources have shifted the team's approach? How so?