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Battle of the Airbands

Music makes the game, but charisma makes the champion

Min

4

Max

16

Ideal:

8

Player Interaction:

Many vs. Many

Round:

60

30

Game:

To Play:

To Facilitate:

Easy

Medium

To Customize:

Medium

Mechanics:

Action Choice, Construction, Cooperative, Dexterity, Exploration, Head-to-Head, Improvisation, Presentation, Real-time, Role-playing, Turn-based, Voting,

Dynamics:

Confidence, Creativity, Curiosity, Feedback, Goal Setting, Leadership, Listening, Organization, Positivity, Public Speaking, Resourcefulness, Risk-taking, Teamwork,

HOW TO PLAY

Play Personalities

Joker, Kinesthlete, Competitor, Director, Creator, Storyteller,

As a Physical Game

✯✯✯

As a Digital Game

✯✯

As an Opener

✯✯

As a Core Activity

✯✯✯

As a Closer

✯✯

HOW TO FACILITATE

DIY Support

Variations

> Lipsync Karaoke (similar game) > Add the use of a specific object

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? Q - Do you hear productive strategizing about how to improve process or results?

How

Position the reflection around pathways and resources for accomplishing goals and future growth: Q - How did the team organize itself around the rules and objectives? Q - Did conflict or miscommunication affect the game? How might you address that for next time? Q - Would more time, people, or resources have shifted the team's approach? How so?

Act

Position the reflection around the need to be in motion and see measurable progress: Q - How did your team define success? What indicated you were on the right track? Q - What game insights can you apply to better handle future times of crisis or uncertainty? Q - Did this game give you any ideas about how to activate team skills and resources in new ways?

Have feedback? Offer your thoughts here:

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