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Skull

Skull is a game of bluff and risk where players place face-down cards (roses or skulls) and then bid on how many they can flip without hitting a skull. It’s tense, minimal, and full of dramatic reveals. Reading people is just as important as reading the game.

Mechanics:

Action Choice, Betting, Bluffing, Deduction, Elimination, Head-to-Head, Hidden Action, Limited Action, Memory, Observation, Resource Management, Simultaneous Action, Turn-based,

Dynamics:

Adaptability, Attention, Confidence, Credibility, Curiosity, Decision Making, Growth Mindset, Initiative, Listening, Persuasion, Responsiveness, Risk-taking, Strategy Development,

HOW TO PLAY

Written Instructions:

Play Personalities

Competitor,

As a Physical Game

✯✯✯

As a Digital Game

As an Opener

As a Core Activity

✯✯✯

As a Closer

✯✯

FACILITATION SUPPORT

An Expert in Your Pocket

Upgrade to any paid subscription tier of the Play Concierge platform for direct access to practitioners with experience facilitating this game for learning outcomes!

Buy / Access

Amazon: https://www.amazon.com/Bluffing-Strategy-Players-Average-Playtime/dp/B08R2BPLSN

DIY Notes:

Variations

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? 

Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? 

Q - Do you hear productive strategizing about how to improve process or results?

Why

Position the reflection around goals and metrics, as well as the skills and roles to succeed: 

Q - Did you enjoy this game? Do others agree? Why or why not? 

Q - Where might you have changed your strategy or mindset to improve results? 

Q - When did your actions most affect others in the game?

Think

Position the reflection around rational planning and communication methods: 

Q - Did this game illuminate any patterns in how you give and receive information? 

Q - How might it be helpful to know the preferences and tendencies of your colleagues? 

Q - Could your team benefit from additional or more diverse perspectives?

Have feedback? Offer your thoughts here:

Learning Preambles

COMING SOON

Connected Playlists

Why  |  Think

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