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Scavenger Hunt

Search your space for inspiration and treasures

Min

2

Max

40

Ideal:

8

Player Interaction:

1 vs. Game

Round:

15

5

Game:

To Play:

To Facilitate:

Easy

Easy

To Customize:

Easy

Mechanics:

Collection, Exploration, Improvisation, Observation, Point Salad, Presentation, Race, Real-time, Simultaneous Action,

Dynamics:

Adaptability, Attention, Communication, Creativity, Critical Thinking, Cultural Intelligence, Emotional Intelligence, Grit, Listening, Public Speaking, Responsiveness, Teamwork, Time Management,

HOW TO PLAY

SCAN FOR MOBILE

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WHERE TO BUY

Coming Soon

Physical Setup

+ A roamable space with items that can be collected

+ Challenge prompt (see below)

+ Timer

Virtual Setup

Include a presentation screen to share search prompts and show the timer.

As an Opener

COMING SOON

As a Core Activity

COMING SOON

As a Closer

COMING SOON

HOW TO FACILITATE

SCAN FOR MOBILE

Telestrations.png

GAME 1-PAGER

Coming Soon

Variations

Scoring: assign points to each trait. Your desired outcome should be worth the most amount of points to incentivize that type of object, but not too high that the other traits are deemed worthless. For example, green=1, round=2, spelled with T=3, represents your superpower=4. The max score is 10 points per object.

Search & Collaborate: There are a number of post-hunt challenges that will suddenly turn a competitive individual game into a collaborative task. For example, players not only have to find an object within the time, but they also must order themselves by a final object criterium (i.e. largest to smallest, cheapest to most expensive, oldest to newest, rainbow spectrum). You can add a little more time to the clock, but the objective is for players to balance individual score with team success. This is great for seeing how people measure risk and goals.

Remove Points: If you want something less competitive, lean toward more subjective/personal prompts that catalyze storytelling. This is great for building culture.

Collective Game or Story: If you want a different kind of post-hunt activity, have people return with their object, then challenge them to either draft a story or new game with all the collected objects. As the facilitator, you can scaffold as much or as little of the final deliverable as desired. This is great for addressing the creative process.

Preambles

COMING SOON

Pulse Check

Q. Does everyone seem open to keep playing? Are the disengaged able to be more engaged?

Q. Are people having fun — smiling, laughing, in deep thought?

Q. Do you hear productive strategizing about how to improve round-to-round?

Why

Position the reflection around goals and metrics, as well as the skills and roles to succeed:


  • What is one thing about you that would help your team members work with you better?

  • Did this game give you ideas about how to better advocate for yourself?

  • What strengths and talents did you witness, and how could the team better leverage them?

Act

Position the reflection around the need to be in motion and see measurable progress:


  • How did your team define success? What indicated you were on the right track?

  • What game insights can you apply to better handle future times of crisis or uncertainty?

  • Did this game give you any ideas about how to activate team skills and resources in new ways?

Have feedback? Offer your thoughts here:

Related Games

COMING SOON

Connected Playlists

COMING SOON

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